if you can, pick up story-relevant items on your first turn playing the level. If you feel that the deadline of seven hours will be tight. Swallow your pride and just savescum the minigame don't be prideful - if you do a minigame on the hardest difficulty, that can and will beĪ real time sink from time to time. the groves can last for 15 mins each or for 15 seconds each - play them according to don't forget your berserk consumable - use it to trivialize things like the ambush onĪrriving on level 2 and similar situations. use your pipe whenever you can in the first few levels - this will ensure you having theĪmmunition to deal with the things that give people trouble like the difficulty spike on write the code down in every level, d'oh! Things coming to mind that save a lot of time, in no order - spoilers ahead - : It was, to my mind, rather easy to get the time limit done while still looting everything I came across - I was done in a little under five hours with the potential to be faster if need be. To answer your question best I can, I recently picked up the Steam version of the Enhanced Edition and pretty much know the game inside out. It's hard to think back to how long it took to beat the game when I wasn't familiar with the game's systems and the level's layout. you only move when you want to instead of always hovering forwards). I don't remember the exact distribution, but easier difficulties increase the time limit in Cyberspace and make it easier to control (eg. Puzzles: 0 makes it so that all puzzles are already solved, 3 turns them into massive brainteasers.Ĭyber: How difficult the cyberspace parts are. Mission: 0 has nothing story-related at all and all doors are unlocked, 1 adds audio logs, 2 adds locked doors (so you need to find key cards and destroy certain props to lower SHODAN's security level to open them), 3 adds a time limit. 0 makes it so they never aggro against you and die in one hit, 3 makes them stupidly tough. )ħh is a lenient timer anyway, so if you do it for the achievement, just go for it, you will hardly notice the higher difficulty.Įdit: I found this from user 'The Red Snifit', shameless repost, maybe it helps:Ĭombat: How many enemies you face and how tough they are. The only way to change the story would be to change the 'mission' parameter - and this doesn't actually change anything, rather it takes away from the story ( takes away audio logs etc.
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